A re-design of the website and donation process of a small nonprofit organization that helps children in Tanzania. Did you know a cup of morning coffee from your local coffee shop can help support a Tanzanian children’s education for a year? My lovely teammate Raluca had a friend who currently lives in Tanzanian and works with the organization so we thought it would be great to help them improve their donation process and website.
Tools: Figma
Team: Lucy Zhang (myself), Raluca, Debora
My Role: UX research, Concept, Wireframe, Prototype
Timeline: 1 week sprint (Day 1: Research, Day 2: Sketch, Day 3: Wireframe & prototype, Day 4: User testing, Day 5: UI & Color injection)
The lack of access to quality education hampers the children’s development and future opportunities, and also perpetuates the poverty and inequality cycle. Tanzania’s education system faces significant challenges:
Between 7 and 13 years old are out of school.
Live in extreme poverty, surviving on less than $1.90 per day.
Oltukai NGO is facing a shortage of online donations, receiving only 6% of its monthly budget to support 28 vulnerable children’s education.
The Otukai Community Development organization supports unprivileged children. They help children access healthcare, food, shelter, and education. The founder of the organization is a Tanzanian Maasai warrior named Kipe. Kipe’s own education was sponsored, and now, he wants to pass the kindness forward and give back to his community.
How might we appeal to potential donors to increase online donations by encouraging consistent contributions that would make a lasting difference in the Oltukai children’s education and quality of life?
In order to understand why their current website is not getting enough donations, we did a heuristic evaluation on the current website to see if there are any spots for improvement. We then interviewed potential donors about their current reasons as to why they are not donating and what will make them want to donate. We found that the main goal is to increase potential donors’ trust and transparency on where their money is going. Using this information, we made our persona.
Who am I designing this for? Sandra is a persona I crafted from the chosen theme and insight. Sandra is the embodiment of the pain points, motivations, and behaviors I gathered from the user interviews. She represents my app’s target user.
Heuristic evaluation in UX design is a method where usability experts assess a digital product or interface against a set of established usability principles, known as heuristics, to identify and address potential usability issues. Performing a heuristic evaluation on the current website will give us insight as to what usability problems the current website has and areas that need to be improved.
1. Recognition rather than recall: No donation button on the header. Crucial elements like a prominent donation button should remain consistently visible and easily accessible whenever required. The donation buttons are randomly placed on the website, requiring users to recall their locations.
2. Aesthetic and minimalist design: The current website lacks consistent spacing, some elements overlap with others, and there is redundant information.
3. Help and documentation: There is no FAQ section anywhere on the site to help users with their questions or if users have questions about the donation process.
After gathering some UI inspirations from other donation websites, I started doing some exploratory sketches exploring potential ideas for the pages on the updated website. Then I went on to draw the final sketches(solution sketches) of what each screen in my prototype would look like.
We tested the website with 5 potential donors to get real user feedback. We watched how they used the site, looking for any issues and ways to make it better. Users were given a task to complete, and we asked them questions during the test.
Task: To explore website pages for organization’s understanding, and complete the donation process.
27 years old UX Designer
32 Years old Animator
25 years old Student
29 Years old Designer
25 years old Product Designer
After User testing, we put the user critiques and suggestions into a design prioritization matrix to help identify design changes that have the highest amount of impact with the lowest amount of effort (since this is a 4-day sprint).